Game Shape 2 · Experimental

How did the games unfold?

Compare two teams' observed control, possession stability, and event leverage. This is a descriptive research view—not a Golden Model 6 projection.

Research view
2026season data
⚠
Do not use this as a predicted score or pick. Early-season samples can be tiny. Game Shape 2 summarizes what happened in chronological play-by-play; it has not demonstrated enough out-of-sample value to enter Golden Model 6.

Choose two teams

The comparison updates immediately; team colors anchor each side without implying a forecast.

Observed games

Hover, focus, or tap underlined terms for plain-English definitions.

Team A

Team A

Team B

Team B

Game Shape Research Estimate

Experimental, opponent-adjusted margin signal from earlier Game Shape profiles.

Unvalidated · use at own risk

Home field is estimated inside this research model.

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2025 test games—Average error—Directional accuracy—Opponent adjustment gain—80% absolute-error mark—

Not a Golden Model 6 projection or a betting recommendation. Opponent adjustments use past games only and remain experimental. The uncertainty is much larger than the displayed margin, especially with early-season samples.

Control

Who held the stronger game state over time?

Possession stability

How consistently did offensive drives create value?

High-leverage events

Descriptive event effects—not a complete measure of turnover dependency or repeatable skill.

Plain-language comparison

A reading of the observed sample, without naming a projected winner.

Recent game shapes

Most recent five games currently in the Game Shape 2 file.

What these measures do—and do not—say

Shape Control

Uses chronological play-by-play and a win-probability model trained only on earlier seasons. It summarizes sustained control and score-state movement. It is not reconstructed from final box-score totals.

Game-shape labels

Labels use classification version 2.1. “Back-and-forth” requires both teams to hold meaningful control and control to change sides at least twice. Movement between contested and opponent-controlled states alone does not qualify.

Comebacks, collapses, and event leverage

Comebacks and collapses require actual within-game state changes. Turnover leverage, non-offensive scoring, and fourth-down WPA identify high-impact events. They do not prove that a team is dependent on those events, nor that those events will repeat.

Relationship to Golden Model 6

None of the values on this page are inputs to Golden Model 6. This page is an experimental research layer and cannot alter production projections or stamped forecasts.

Game Shape 2 · experimental research dashboard · data generated from CFBD play-by-play and drive records